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Learning video game design

In trying to better my skills and diversify as an artist, I decided to learn coding so I could make my own little video games. This first attempt explores basic video game principles like establishing platforms, an animated player character, and colligable objects.

Idle
Walk
Jump

Animations: player character

Maupe the taupe
Maupe the taupe is the character I designed for the game. I wanted to give him a simple design so I could focus on the coding. I did have fun giving him a sleep cap, and animation the follow-through when he walks and jumps.
 
Background design
I wanted the environment to be a cozy kitchen/dinning room, giving me plenty of spots to add platforms and objects that the player could collide with. I also had fun adding little details like the fridge magnets to add personality to the space.
 
Jar
The first object the player can collide with is a simple jar. I needed to be able to figure out how to add collision to the surrounding objects that the player could interact with.
 

Gameplay

Kitchen scene
Given my limited coding knowledge, so far the game play is limited to basic functions such as walking and jumping. I have been able to create objects that the player could interact with, like the jar which the player can push.
 
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